Sydney, Australia – A recent comprehensive study conducted in Australia has raised concerns over the potential increase in gambling harm due to the growing popularity of skill-based gambling machines. This study, one of the most in-depth of its kind, explores the implications these machines have on gambling behavior and the associated risks.
Background of the Study
Skill-based gambling machines, which combine elements of luck and skill, have been increasingly seen in casinos and gaming venues across Australia. These machines often resemble video games, offering interactive play, and are targeted primarily at younger demographics who might not be as interested in traditional forms of gambling.
Findings of the Study
The study, led by a team of researchers from the University of Sydney, involved extensive surveys and interviews with both regular gamblers and occasional players. Key findings suggest that skill-based machines are potentially more addictive than their luck-based counterparts. This is attributed to the player’s belief in their ability to influence the outcome through skill, leading to prolonged gaming sessions and increased betting amounts.
Increased Risk Factors
- Illusion of Control: Players tend to overestimate their influence over the game outcomes, leading to a false sense of control and more aggressive betting.
- Targeting Younger Audiences: These machines appeal particularly to younger players, who are generally more susceptible to developing gambling issues.
- Longer Playing Sessions: The interactive, engaging nature of these games often results in longer playing times, increasing the exposure and potential for loss.
Experts’ Opinions
Dr. Hannah Pitt, the lead researcher, commented, “Our study reveals a worrying trend where skill-based gambling machines are not only attracting a younger demographic but are also potentially increasing the risk of gambling harm due to the misconception of skill and control.”
Industry Reactions
Responses from the gaming industry have been mixed. While some stakeholders advocate for more responsible gaming measures and education, others argue that skill-based machines are vital for the industry’s evolution and appeal to new generations.
Governmental and Regulatory Impacts
The Australian government and gambling regulatory bodies are closely scrutinizing the study’s results. Discussions are underway regarding the implementation of stricter regulations and the promotion of safer gambling practices. These may include setting stronger age restrictions, implementing mandatory breaks in gaming sessions, and requiring clearer displays of odds and risk.
Community groups and social workers have expressed concerns regarding the broader social impact, especially in vulnerable communities. There’s a growing demand for more support services, educational programs, and public awareness campaigns to combat the risks of gambling addiction.
Comparisons with International Trends
Internationally, the trend towards skill-based gambling machines is gaining momentum, with countries like the United States and the United Kingdom also noticing similar patterns. The Australian study is likely to have global implications, offering valuable insights for other nations grappling with similar issues.
Future Research and Recommendations
The research team has emphasized the need for ongoing studies to understand better the long-term effects of skill-based gambling machines. They recommend more community engagement, investment in research, and the development of technology-driven solutions to mitigate risks.
Concluding Remarks
The Australian study on skill-based gambling machines and their potential to increase gambling harm presents crucial insights into the evolving landscape of the gambling industry. It underscores the need for balanced approaches that consider both the economic benefits of gambling and the welfare of individuals and communities. As the debate continues, the focus remains on finding effective strategies to ensure responsible gambling while safeguarding against the risks of addiction and harm.
Central Queensland University Reveals Findings on Skill-Based Gambling Machines and Player Behavior. Australia – In an enlightening study by Central Queensland University, researchers examined the effects of skill-based gambling machines (SGMs) on players’ gambling behaviors. The research, aimed at guiding regulators on the treatment of these innovative gaming products, highlighted the increased allure of SGMs to both regular electronic gaming machine (EGM) players and non-gamblers.
Study Sponsored by Gambling Research Australia
Commissioned by Gambling Research Australia, the study titled “The Skill-Based Gambling in Australia” scrutinized the expanding presence of these games over the past decade. With skill-based options like “Pop Shots Witches Coven” being the sole game approved in more than one Australian state, the research intended to gauge the potential impact if SGMs were more broadly implemented in casinos and clubs.
Minimal Influence of Skill on Game Outcomes. Alison Parkinson, Director of the NSW Office of Responsible Gambling, expressed her views: “The advent of skill-based gambling machines is a significant shift in the functioning of gaming machines. It’s vital to grasp whether such innovations might heighten the risk of gambling harm. The findings reveal that the skill element barely alters the game results, emphasizing the need for players to comprehend their actual odds of winning.”
Illusion of Control and Player Attraction. The study highlights that skill-based gaming machines, primarily aimed at younger demographics, reinforce players’ illusion of control. This misconception leads players to believe they can significantly impact the game’s result, rather than acknowledging the predominant role of chance. This misperception and other behavioral tendencies could escalate the risk of gambling-related issues among players.

Skill-Based Machines as an Alternative for EGM Players
The research discovered that skill-based gambling machines predominantly appeal to those previously engaged with electronic gaming machines (EGMs). While newer players seem inclined towards EGMs, SGMs also demonstrate a notable draw for novices, potentially perceived as offering a competitive edge over traditional EGMs. These games are particularly attractive to younger individuals and those already struggling with gambling problems.
Misconceptions Regarding Game Results
A striking revelation of the study was that participants generally misunderstood the extent to which skill affects the outcomes in SGMs. Most overvalued skill’s influence, while others were uncertain about its impact on winning or losing. This confusion could escalate gambling harm, fostering false beliefs about control and luring players, especially those with existing gambling issues, into repetitive play.
Recommendation for Regulatory Caution. The study’s insights advise regulatory authorities to proceed with caution regarding the integration of these machines within Australian gambling venues. The researchers view skill-based gambling machines as an ineffective strategy in addressing gambling addiction in the country, highlighting the need for a more guarded approach in their implementation.
Recent years have witnessed a surge in the availability of skill-based gambling machines (SGMs), which merge elements of traditional video gaming with classic gambling features like wheel spins, integrating them into the format of slot machines. Titles like Pop Fish, Pacman Cash Chase, Mystery of the Secret Temple, and Missile Control are gaining popularity, although the Australian market has seen limited approval of these machines to date.
The objective of the study was to inform regulatory bodies on the most appropriate methods of managing these SGMs. The study suggested that the design of SGMs might inadvertently cultivate an illusion of higher earnings among players. Using themes from popular video games, these machines can appeal to potential gamblers who typically show little interest in conventional gambling devices. Alison Parkinson, director of the NSW office of responsible gambling, underscored the significance of the study in understanding the evolving nature of gaming machines: “Skill-based gambling machines mark a significant shift in the operation of gaming machines. Recognizing the potential for these innovations to heighten gambling risks is crucial.”
Parkinson elaborated, “Our findings indicate that the skill factor plays a minimal role in the outcome of these games. Players need to be conscious of their genuine odds of winning.”
The study also revealed that introducing skill-based components can lead to confusion among players, who often struggle to ascertain the extent to which skill influences outcomes. Although the chance element is vital for ensuring operator profits and is typically weighted more heavily than the skill component, players might mistakenly overestimate their ability to impact the results of these largely chance-based games.
Contrary to some beliefs, skill elements in these games often don’t substantially influence the game’s outcome. This realization underscores a warning from the study: regardless of player skill, outcomes heavily reliant on chance cannot be significantly altered.
While primarily attracting individuals who are regular users of electronic gaming machines (EGMs), the study found that SGMs also pique the interest of non-gamblers, notably among younger demographics.
Concluding
The research suggested that the current landscape of SGMs presents considerable challenges. It emphasized that these machines lack adequate reward mechanisms despite claims of innovation aimed at future-proofing the industry. The study advocates for prioritizing the protection of vulnerable individuals and calls for a cautious approach toward the introduction of new gambling formats.